URAIMSIA PORTAL #1

Under Construction for a Better UX!

"Notice: Some information, notes and General Notes are currently repeated across all puzzles and scattered across each puzzle. We are moving them to a dedicated location soon to clear the layout and improve your focus and UX. Stay tuned!"
Information about the image above:
Note: The superscript "GN" stands for General Notes.
The player's Avatar #1GN #7 is in a tunnel made entirely of ivory except for some objects, primarily the ad balloon (for potential product placement), the Violet CloakGN #2 and the large television screen (for potential product placement) placed in front of it.

The television screen shows the image above.
Below are enlarged images of the high-resolution display panel from the brand URAIMSIACO, located on the floor of the Ivory TunnelGN #3, in the bottom-left corner of the image shown above.

THE URAIMSIA GAME is not linear, but circularGN #12, bound by localized time loops and by dimensions. Thus, the playerGN #7 can start with any puzzle. If unable to solve a particular puzzle, the player can try another, and so on, returning later to the ones that proved difficult. It is worth noting that the puzzles require extensive research to solve.
"To unlock the portal, the player's Avatar #2GN #7 must claim the five parts of the key and the player's Avatar #1GN #7 and GN #11 must solve at least one of the five challenges assigned to them: Figure out the codes, interpret the deep symbolism of the world, guide the Chosen Initiates from A to Z, and figure out the real objective of some puzzles.
Success in URAIMSIA depends entirely on general knowledge and logical skills, not chance or guesswork.
The puzzle holds a key split into 6 parts. To get the complete key and level up, the player's Avatars #1GN #7 and #2GN #7 must solve all 6 challenges, earning 1 key piece from each one.
Below, from left to right, are the six parts of the key: Red Ruby Tetrahedron, Green Emerald Cube, Yellow Diamond Octahedron, Violet Amethyst Dodecahedron, Blue Sapphire Icosahedron, and Black Phi Axis. When the 6 parts are gathered together, they evoke the matrix that generated them all: Metatron’s Cube, the totality of the key.

Each challenge consists of codes that are actually in plain sightGN #9, but skills in general knowledge and logic are required to perceive them.”
In the Glass Skywalk Over the Endless Abyss, the player's Avatar #2GN #7 must solve all five challenges assigned to them, and the player's Avatar #1GN #7 must solve at least oneGN #11 of the five challenges assigned to them:

- Challenge #1GN #11 requires the player's Avatar #2GN #7 to figure out one or more codes - visibleGN #9 to everyone - to determine which secret society members (wearing robes marked with letters from A to Z) should advance to the next level, including himself.
Below, highlighted in neon green, is an imageGN #4 of the area where the codes should be looked for.

“Secret society members stand on the Ivory Platform, overlooking the Glass Skywalk Over the Endless Abyss – a landscape in a remote region somewhere in URAIMSIA multiverse.
There isn't another person for thousands of kilometers, and there is no possibility of turning back.
Characters (inhabitants) living in URAIMSIA cannot see the Initiates, nor can electronic instruments detect their presence.
The Ivory Platform is bound by force fields. Within the area they enclose, oxygen is not replenished; consequently, the player's Avatar #2GN #7 must figure out the codes that allow the Initiates to be accepted by the Amber Light Portal, or else they will face imminent death.
The entire square area at the entrance to the Glass Skywalk Over the Endless Abyss is protected by a force field, which naturally vanishes to allow the Initiates to pass through.
To save themselves, the Initiates must walk across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located.
As they move from the Ivory Platform to the entrance of The Glass Skywalk Over the Endless Abyss, the Initiates will see the floor cracking beneath their feet at different moments.
Upon arriving at the entrance to the Glass Skywalk Over the Endless Abyss, the Initiates must kick off their shoes.
While crossing The Glass Skywalk Over the Endless Abyss, the Initiates will see the glass crack beneath their feet at different moments, as well as translucent, opaque, and fully light-reflective glass beads with sizes of 33 cm, 66 cm, and 99 cm in diameter that will emerge and submerge from the Implicate Order before the Initiates' eyes. But each Initiate sees them individually and at different times. The surfaces of the beads reflect the images of the Initiates' faces according to their colors and the degree of light reflection.
The Glass Skywalk over the Infinite Abyss has the power to alter its structure, causing its surface to change color and reflect or absorb light to varying degrees, thereby distorting images or reflecting them in multiple ways. This means it functions like a kaleidoscope and multiple mirrors.
Inside the Glass Skywalk over the Endless Abyss, the Passerby hears the primordial sound, which alters perception. This means the Passerby hears the primordial sound according to the state of their own inner self.
While traversing the Glass Skywalk over the Endless Abyss, those crossing experience shifts in timeGN #12 and dimentionsGN #12.
Upon arriving at the entrance to the Amber Light Portal, the Initiates must take off their clothes completely.
The Initiates become visible to other characters (inhabitants) and instruments within URAIMSIA once they begin crossing the Glass Skywalk Over the Endless Abyss.
After completing Challenge #1GN #5, GN #6, and GN #11, the Initiates on the Ivory Platform must quickly walk to the far end of the Glass Skywalk Over the Endless Abyss, bow through both the Amber Light and the Round Opening in the Horn Wall, located on the Horn Platform. As soon as they pass through the Round Opening, they will be instantly transported to a SPECIAL ROOM where their performance will be evaluated. If the player's Avatar #2GN #7 has already unlocked the other five-sixths of the key, that is, completed all 5 challenges, and the player's Avatar #1GN #7 has solved at least oneGN #10 of the five challenges assigned to them; the Initiates will be transported to the spot where the violet beam will carry them inside the Violet CubeGN #8, which will lead them to another level of THE URAIMSIA GAME. Otherwise, the Initiates will be sent to complete the other missing challenges.
WhenGN #16 the Initiates have access to the Violet CubeGN #8 after completing their all 5 challenges, and the player's Avatar #1GN #7 has completed oneGN #11 of their five challenges; the latter will have access to the Violet CloakGN #2 needed to get past THALAGGHORTHAGN #3.
The goal is to figure out how the Initiates can be accepted by the Amber Light Portal, located at the far end of the Glass Skywalk Over the Endless Abyss, by observing the entire image and figuring out the codes corresponding to each Initiate to obtain one-sixthGN #13, and GN #14 of the key."
Note #1: In Challenge #1GN #11, the Cube Made of Horn accepts multiple characters as the solution because there is a possibility that between 1 and 26 Initiates will be accepted by the Amber Light Portal. Example: * (a single character is needed to select Initiate A); * (a single character is needed to select Initiate B); and so on. Therefore, the solution may consist of a single character or multiple characters used to select the Initiates.
Note #2: A single character can be used to select one or more Initiates.
Note #3: Each Initiate can be selected by only a single character.
Challenge for the player's Avatar #1GN #7 in Challenge #1GN #11: The playerGN #7 and GN #10 who successfully guides the most Initiates from the Ivory Platform to the Horn Platform using a single character to select them all, meaning the same character serves as the code for all of them, will be rewarded with a 10-point bonus.
There are 8 solution levels for Challenge #1:
Level #1: If the player's Avatar #2GN #7 manages to guide 1 to 4 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 0.1 points);
Level #2: If the player's Avatar #2GN #7 manages to guide 5 to 8 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 0.2 points);
Level #3: If the player's Avatar #2GN #7 manages to guide 9 to 12 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 0.3 points);
Level #4: If the player's Avatar #2GN #7 manages to guide 13 to 16 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 0.4 points);
Level #5: If the player's Avatar #2GN #7 manages to guide 17 to 20 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 0.6 points);
Level #6: If the player's Avatar #2GN #7 manages to guide 21 to 23 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 0.8 points);
Level #7: If the player's Avatar #2GN #7 manages to guide 24 to 25 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (Awards 1.0 points);
Level #8GN #12: If the player's Avatar #2GN #7 manages to guide 26 secret society members, who are currently on the Ivory Platform, across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located. (It awards 1.6 points, represents one-sixthGen. Note #1 of the key that opens the Ivory Tunnel Portal, and the solution will be engraved on the Cube Made of HornGN #15).


- Challenge #2GN #11 requires the player's Avatar #2GN #7 to analyze the Amber Light Portal area to figure out codes. In this challenge, all codes are visibleGN #9.
Below, highlighted in neon orange, is an imageGN #4 of the area where the codes should be looked for.

After completing Challenge #2GN #5, GN #6, and GN #11, the Initiates on the Ivory Platform must quickly walk to the far end of the Glass Skywalk Over the Endless Abyss, bow through both the Amber Light and the Round Opening in the Horn Wall, located on the Horn Platform. As soon as they pass through the Round Opening, they will be instantly transported to a special room where their performance will be evaluated. If the player's Avatar #2GN #7 has already unlocked the other five-sixths of the key, that is, completed all 5 challenges, and the player's Avatar #1GN #7 has solved at least oneGN #10 of the five challenges assigned to them; the Initiates will be transported to the spot where the violet beam will carry them inside the Violet CubeGN #8, which will lead them to another level of THE URAIMSIA GAME. Otherwise, the Initiates will be sent to complete the other missing challenges.
WhenGN #16 the Initiates have access to the Violet CubeGN #8 after completing their all 5 challenges, and the player's avatar #1GN #7 has completed oneGN #11 of their five challenges; the latter will have access to the Violet CloakGN #2 needed to get past THALAGGHORTHAGN #3.
The goal is to figure out codes by observing the Amber Light Portal, located at the far end of the Glass Skywalk Over the Endless Abyss to obtain one-sixthGN #13, and GN #14 of the key.
Note #1: The codes relate to the Amber Light Portal, located at the far end of the Glass Skywalk Over the Endless Abyss. A single code may be counted more than once, provided the player's explanation for distinguishing between the instances is correct.
Note #2: A single character can be used to select one or more codes.
Note #3:Each code can be selected by only one single character.
Challenge for the player's Avatar #1GN #7 in Challenge #2GN #7 and GN #11: The playerGN #7 and GN #10 who manages to figure out 73 or more codes will be rewarded with a 10-point bonus.
There are 8 solution levels for Challenge #2:
Level #1: If the player's Avatar #2GN #7 manages to figure out between 1 and 9 codes. (Awards 0.1 points). This means that 4 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #2: If the player's Avatar #2GN #7 manages to figure out between 10 and 18 codes. (Awards 0.2 points). This means that 8 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #3: If the player's Avatar #2GN #7 manages to figure out between 19 and 27 codes. (Awards 0.3 points). This means that 12 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #4: If the player's Avatar #2GN #7 manages to figure out between 28 and 36 codes. (Awards 0.4 points). This means that 15 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #5: If the player's Avatar #2GN #7 manages to figure out between 37 and 45 codes. (Awards 0.6 points). This means that 18 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #6: If the player's Avatar #2GN #7 manages to figure out between 46 and 54 codes. (Awards 0.8 points). This means that 21 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #7: If the player's Avatar #2GN #7 manages to figure out between 55 and 63 codes. (It awards 1.0 points). This means that 24 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level #8GN #12: If the player's Avatar #2GN #7 manages to figure out between 64 and 72. (It awards 1.7 points, represents one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3, and the solution will be engraved on the Cube Made of HornGN #15). This means that 26 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss.


- Challenge #3GN #11 requires the player's Avatar #2GN #7 to figure out profound or hidden meanings in the image, as well as in the storiesNote related to Challenge #1GN #11 and Challenge #4GN #11. In this challenge, all meanings are visibleGN #9 to everyone.
Below, highlighted in neon green, is an imageGN #4 of the area where the codes should be looked for.

After completing Challenge #3GN #5, GN #6, and GN #11, the Initiates on the Ivory Platform must quickly walk to the far end of the Glass Skywalk Over the Endless Abyss, bow through both the Amber Light and the Round Opening in the Horn Wall, located on the Horn Platform. As soon as they pass through the Round Opening, they will be instantly transported to a special room where their performance will be evaluated. If the player's Avatar #2GN #7 has already unlocked the other five-sixths of the key, that is, completed all 5 challenges, and the player's Avatar #1GN #7 has solved at least oneGN #10 of the five challenges assigned to them; the Initiates will be transported to the spot where the violet beam will carry them inside the Violet CubeGN #8, which will lead them to another level of THE URAIMSIA GAME. Otherwise, the Initiates will be sent to complete the other missing challenges.
WhenGN #16 the Initiates have access to the Violet CubeGN #8 after completing their all 5 challenges, and the player's avatar #1GN #7 has completed oneGN #11 of their five challenges; the latter will have access to the Violet CloakGN #2 needed to get past THALAGGHORTHAGN #3.
The goal is to figure out profound or hidden meanings in the image to obtain one-sixthGN #13, and GN #14 of the key.
Challenge for the player's Avatar #1GN #7 in Challenge #3GN #11: The playerGN #7 and GN #10 who manages to figure out 181 or more profound or hidden meanings will be rewarded with a 10-point bonus.
Note: subscript notes are also part of the stories, meaning the player must read them in General Notes.
There are 8 solution levels for Challenge #3:
Level #1: If the player's Avatar #2GN #7 manages to figure out between 1 and 50 profound or hidden meanings. This means that 4 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 0.1 points);
Level #2: If the player's Avatar #2GN #7 manages to figure out between 51 and 100 profound or hidden meanings. This means that 8 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 0.2 points);
Level #3: If the player's Avatar #2GN #7 manages to figure out between 101 and 150 profound or hidden meanings. This means that 12 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 0.3 points);
Level #4: If the player's Avatar #2GN #7 manages to figure out between 151 and 200 profound or hidden meanings. This means that 15 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 0.4 points);
Level #5: If the player's Avatar #2GN #7 manages to figure out between 201 and 250 profound or hidden meanings. This means that 18 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 0.5 points);
Level #6: If the player's Avatar #2GN #7 manages to figure out between 251 and 300 profound or hidden meanings. This means that 21 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 0.8 points);
Level #7: If the player's Avatar #2GN #7 manages to figure out between 301 and 350 profound or hidden meanings. This means that 24 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 1.0 points);
Level #8GN #12: If the player's Avatar #2GN #7 manages to figure out between 351 and 400Note #1 profound or hidden meanings. This means that 26 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss. (It awards 1.7 points, represents one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3, and the solution will be engraved on the Cube Made of HornGN #15).


- Challenge #4GN #11 requires the player's Avatar #2GN #7 to figure out one of the two characters that connects all the codes found in Challenge #3GN #11; that is, the character must reveal what all the codes found in Challenge #3GN #11 have in common. In this challenge, the two codes that connect all the others are not visibleGN #9 within the Amber Light Portal area itself.
Below, highlighted in neon orange, is an imageGN #4 of the area where the code should be looked for.
“Secret society members stand on the Ivory Platform, overlooking the Glass Skywalk Over the Endless Abyss – a landscape in a remote region somewhere in URAIMSIA multiverse.
There isn't another person for thousands of kilometers, and there is no possibility of turning back.
Characters (inhabitants) living in URAIMSIA cannot see the Initiates, nor can electronic instruments detect their presence.
The Ivory Platform is bound by force fields. Within the area they enclose, oxygen is not replenished; consequently, the player's Avatar #2GN #7 must figure out the codes that allow the Initiates to be accepted by the Amber Light Portal, or else they will face imminent death.
To save themselves, the Initiates must walk across the Glass Skywalk Over the Endless Abyss to the other end, where the Amber Light Portal, the Horn Platform, and the Horn Wall are located.
As they move from the Ivory Platform to the entrance of The Glass Skywalk Over the Endless Abyss, the Initiates will see the floor cracking beneath their feet at different moments.
Upon arriving at the entrance to the Glass Skywalk Over the Endless Abyss, the Initiates must kick off their shoes.
While crossing The Glass Skywalk Over the Endless Abyss, the Initiates will see the glass crack beneath their feet at different moments, as well as translucent, opaque, and fully light-reflective glass beads with sizes of 33 cm, 66 cm, and 99 cm in diameter that will emerge and submerge from the Implicate Order before the Initiates' eyes. But each Initiate sees them individually and at different times. The surfaces of the beads reflect the images of the Initiates' faces according to their colors and the degree of light reflection.
The Glass Skywalk over the Infinite Abyss has the power to alter its structure, causing its surface to change color and reflect or absorb light to varying degrees, thereby distorting images or reflecting them in multiple ways. This means it functions like a kaleidoscope and multiple mirrors.
Inside the Glass Skywalk over the Endless Abyss, the Passerby hears the primordial sound, which alters perception. This means the Passerby hears the primordial sound according to the state of their own inner self.
While traversing the Glass Skywalk over the Endless Abyss, those crossing experience shifts in timeGN #12 and dimentionsGN #12.
Upon arriving at the entrance to the Amber Light Portal, the Initiates must take off their clothes completely.
As soon as the player' Avatar #2GN #7 manages to solve Challenge #4, the Initiates become visible to characters (inhabitants) and instruments within URAIMSIA.
The Initiates who reach the other side of the Glass Skywalk Over the Endless Abyss must bow through both the Amber Light Portal and the Round Opening in the Horn Wall
After completing Challenge #4GN #5, GN #6, and GN #11, the Initiates on the Ivory Platform must quickly walk to the far end of the Glass Skywalk Over the Endless Abyss, bow through both the Amber Light and the Round Opening in the Horn Wall, located on the Horn Platform. As soon as they pass through the Round Opening, they will be instantly transported to a special room where their performance will be evaluated. If the player's Avatar #2GN #7 has already unlocked the other five-sixths of the key, that is, completed all 5 challenges, and the player's Avatar #1GN #7 has solved at least oneGN #10 of the five challenges assigned to them; the Initiates will be transported to the spot where the violet beam will carry them inside the Violet CubeGN #8, which will lead them to another level of THE URAIMSIA GAME. Otherwise, the Initiates will be sent to complete the other missing challenges.
WhenGN #16 the Initiates have access to the Violet CubeGN #8 after completing their all 5 challenges, and the player's avatar #1GN #7 has completed oneGN #11 of their five challenges; the latter will have access to the Violet CloakGN #2 needed to get past THALAGGHORTHAGN #3.
The goal is to figure out one or both of the two codes that connect all the codes found in the Amber Light Portal area, located at the far end of the Glass Skywalk Over the Endless Abyss, to obtain one-sixthGN #13, and GN #14 of the key."
Note #1: The codes and the connection between them relate to the Amber Light Portal, located at the far end of the Glass Skywalk Over the Endless Abyss.
Note #2: The two possible codes connecting all the codes found in Challenge #3GN #11 may consist of a maximum of 2 characters to be recorded in the Cube Made of Horn; that is, the solution must be provided using no more than two characters.
Note #3: The player may choose one or more digits from 1 to 9, but only a single character can be recorded on the Cube Made of Horn. For example: Any number greater than 9 consists of two or more characters.
Challenge for the player's Avatar #1GN #7 in Challenge #4GN #11: The playerGN #7 and GN #10 who manages to figure out both codes will be rewarded with a 10-point bonus.
There are 4 solution levels for Challenge #4:
Level #1 consists of obvious or extremely easy solutions: awards no points and does not represent one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3. This means that 10 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
Level # 2 consists of moderate solutions : awards 1.0 points and does not represent one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3. This means that 18 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss;
level #3 consists of hard solutions: awards 2.5 points and does not represents one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3. This means that 24 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss
level #4GN #12 consists of extremely hard solutions: awards 5.0 points, represents one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3, and the solution will be engraved on the Cube Made of HornGN #15. This means that 26 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss.


- Challenge #5GN #11, which also features codes visibleGN #9 to everyone, requires the player's Avatar #2GN #7 to figure out the real objective of the Glass Skywalk Over the Endless Abyss. In this challenge, the solution code is not visibleGN #9 to everyone.
Below, highlighted in neon green, is an imageGN #4 of the area where the code should be looked for.

After completing Challenge #5GN #5, GN #6, and GN #11, the Initiates on the Ivory Platform must quickly walk to the far end of the Glass Skywalk Over the Endless Abyss, bow through both the Amber Light and the Round Opening in the Horn Wall, located on the Horn Platform. As soon as they pass through the Round Opening, they will be instantly transported to a special room where their performance will be evaluated. If the player's Avatar #2GN #7 has already unlocked the other five-sixths of the key, that is, completed all 5 challenges, and the player's Avatar #1GN #7 has solved at least oneGN #10 of the five challenges assigned to them; the Initiates will be transported to the spot where the violet beam will carry them inside the Violet CubeGN #8, which will lead them to another level of THE URAIMSIA GAME. Otherwise, the Initiates will be sent to complete the other missing challenges.
WhenGN #16 the Initiates have access to the Violet CubeGN #8 after completing their all 5 challenges, and the player's Avatar #1GN #7 has completed oneGN #11 of their five challenges; the latter will have access to the Violet CloakGN #2 needed to get past THALAGGHORTHAGN #3.
The goal is to figure out the code that reveals the real objective of the Glass Skywalk Over the Endless Abyss to obtain one-sixthGN #13, GN #14 of the key.
Note: Only a single character will be recorded on the Cube Made of Horn, that is, the solution must be provided using a single character.
Challenge for the player's Avatar #1 in Challenge #5GN #11: The playerGN #7 and GN #10 who manages to figure out the codeNote that reveals the real objective of the Glass Skywalk Over the Endless Abyss in such a way that they can explain it in different ways will be rewarded with a 10-point bonus.
There is just 1 solution level for Challenge #5:
- Extremely hard levelGN #12: If the player's Avatar #2 figure out the codeNote. It awards 10.0 bonus points, represents one-sixthGN #1 of the key that opens the Ivory Tunnel PortalGN #3, and the solution will be engraved on the Cube Made of HornGN #15. This means all 26 Initiates will be able to cross the Glass Skywalk Over the Endless Abyss.


General Notes
GN #1: The player's Avatar #2GN #7 must unlock the other five-sixths of the key, that is, must complete all 5 challenges.
GN #2: Once the player's Avatar #2 completes all the 5 challenges, and the player's Avatar #1GN #11 solve at least one challenge assigned to them; the player's Avatar #1GN #11 will obtain the Violet Cloak, which grants the power of invisibility. Therefore, the player's Avatar #1GN #11 will be transformed into an ethereal being capable of slipping past THALAGGHORTHA unnoticed to advance to the next level.
GN #3: THALAGGHORTHA is a powerful energetic entity that guards the Ivory Tunnel against intruders. THALAGGHORTHA is a servant of GLASSHALOM, who is the Ivory Tunnel itself. Only those interested in diligently learning the wonders of hidden meanings and advancing mentally are granted to access the Violet Cloak.
GN #4: The Ivory Platform displaying the puzzle title, and the GEMINI AI watermark are not part of the puzzle.
GN #5: All solutions found must be properly supported by explanations, which obviously require a significant number of characters to be understood. Please do not confuse the character limits required for each solution with the characters used in the explanations, as the latter are not subject to such restrictions.
GN #6: In the explanations provided for the solutions, the player cannot use the number 0 (a number is the abstract mathematical idea or concept of quantity, size, or order) by means of any of the following numerals (a numeral is the specific written symbol, character, or word used to represent that number): the digit 0 and its various written forms. The player must enter a different symbol in their place that represents the same value.
Think of it like a word: the number is the meaning in your mind, while the numeral is its physical written representation.
For example: the multiplication 5 × 20 = 100 — or "five times twenty equals zero" — is incorrect in either format because it involves the digit 0 or the word "zero."
The empty set symbol and the numeral 0 are not the same thing. They represent completely different mathematical concepts.
Here is the simple difference between them:
Numeral 0 (Zero): It is a number. It represents a quantity of nothing or the absence of value in a count. For example, if you have 0 apples, you have no apples at all. Zero is a real number that you can use for addition and subtraction.
Empty Set Symbol (∅): It is a concept from set theory. It represents a set that contains no elements. For example, imagine a box meant to hold soccer balls. If the box is completely empty, we call this an empty set. The symbol ∅ indicates that the box exists but contains nothing.
The box analogy:
The number 0 is like having a box with the number 0 written on it, meaning the weight or quantity of items inside is zero.
The empty set (∅) is like a completely open box with nothing inside. The box itself still exists as a container (the set), but there are no objects inside it.
GN #7: In THE URAIMSIA GAME, the avatar can be in two places at the same time because this is a law in THE URAIMSIA MULTIVERSE.
To differentiate the two Avatars described above from the other Avatars in the game, they will be referred to as the player’s Avatar #1 and the player’s Avatar #2.
The player's Avatar #1 is in the Ivory TunnelGN #3; the player's Avatar #2 is inside the story shown on the screen of the large, high-resolution URAIMSIACO television (In reality, the player's Avatar #2 is somewhere in the URAIMSIA multiverse). Both of them levels up after the real player join the six parts of the key.
By default, the player's Avatar #2 is any one of the 26 Initiates, as this Avatar is always the Guide. That is, the first of the 26 Initiates correctly chosen to cross the Glass Skywalk Over the Endless Abyss will be identified as the player's Avatar #2, the Guide.
GN #8: The Violet Cube serves as a portal that transports secret society members to another level of THE URAIMSIA GAME. The interior of the Violet Cube is lined with panels made of horn, and the seats for the chosen members are also crafted from horn.
GN #9: All the codes to be analyzed to arrive at the solutions are visible to everyone, but the solutions themselves may consist of codes that the player figures out through lateral thinking. For the characters making up these solutions, the player must use the digits shown in red.
GN #10: The rule requires the player's Avatar #1 to complete only one of the five challenges assigned to it to obtain the sixth part of the key, which grants access to the Violet CloakGN #2 and GN #3. Naturally, players can attempt to complete all five challenges assigned to Avatar #1 to accumulate up to 50 bonus points.
GN #11: Points do not accumulate within a single challenge regarding the challenges assigned to the player's Avatar #2; the score is based exclusively on the highest level reached within each challenge.
However, the points obtained through Avatar #2 and Avatar #1 are obviously added together — the final score for a given challenge is the sum of the points obtained by the player's Avatar #2 and the points obtained by the player's Avatar #1GN #10.
To clarify: the total score for each portal will be the sum of the points obtained across the five challenges, and the total score for all portals is, of course, the sum of algl of them.
GN #12: "Due to a localized anomaly in the space-time fabric near the Ivory Tunnel, failing a challenge does not result in immediate permanent death for the Initiates on the platform. Instead, incorrect codes trigger a 'Groundhog Day' effect. Time resets, placing the Initiates back at the start of the Ivory Platform, fully intact but trapped in a loop until the player's Avatars successfully solve the puzzle; due to the intertwining of dimensions, the Initiates experience profound intellectual and emotional shifts in perception — a cognitive expansion akin to what the character Louise experiences in the film 'Arrival', rather than literal temporal clairvoyance."
GN #13: "Once confident in their answers, the player’s Avatar #2GN #7 must insert the Form-Style ScrollGN #14 into the square slot measuring 11 cm on each side atop the Ivory Column. If all 6 challenge solutionsGN #16 are correct, the Cube Made of HornGN #15, measuring 10 cm edge, materializes with the solutions engraved in glowing golden characters across its 6 faces, then slots into the square opening atop the Ivory Column.
The moment Avatar #2 successfully completes the five challenges, and Avatar #1 complete at least oneGN #10 of the five challenges assigned to them; both Avatars will be suddenly overcome by an intuition of belonging to an even greater purpose: the mending of the First Being through the unification of their two parts, which will trigger the unification among all equally similar parts across the Avatars.
Bearing in mind that the ultimate reality is information, the sum of their good intentions is raised to the power of Pi in order to give birth to a bright spark in the 7 colors of the rainbow, the Phi Axis, that materializes in 8 seconds in the Ivory Tunnel by the Avatar #1.

The Phi Axis is made of 8 black precious stones: amethyst, diamond, hematite, obsidian, onyx, opal, shugite, and tourmaline; from them emanates a high-frequency white and golden glow of sublime love.
Axis of All Existence*
- 1: Sun (1)
- 1: Light (1)
- 2: De-scends (2)
- 3: Bright-en-ing (3)
- 5: All the world a-wakes (1+1+1+2 = 5)
- 8: Life dan-ces in gol-den tra-ces (1+2+1+2+2 = 8)
- 13: All cre-a-tion bows down to e-ter-nal har-mo-ny (1+3+1+1+1+3+3 = 13)
*Poem created in collaboration with Google's Gemini Pro Artificial Intelligence.
The shining Phi axis, the sixth part of the key, inexorably attracts the five Platonic solids through the Imanate Order, causing them to rotate at high speed to trigger the emergence of Metatron's Cube from within the folds of the Implicate Order.

After eight seconds in the company of the other two keys, forming a rainbow-colored regular triangle in which it is at the A vertex opposite the hypotenuse, Metraton’s Cube, as well as the Cube Made of Horn, submerge into the Implicate Order. The Cube Made of Horn will emerge near the doorway at the top of the staircase, while Metatron's Cube will emerge near the doorway of the second Cube Made of Horn. However, both will only emerge when Avatar #1 is about to get into the corresponding doorways.
Containing all fundamental building blocks, Metatron's Cube, the Matrix of all multiverses, is the complete and intact key that will cause the Vehicle, formed by the union of the Violet Cube with the second Cube Made of Horn, to depart for another portal by submerging into the Implicate Order.
After bypassingGN #2 THALAGHORTHAGN GN #3, ascending the staircase, and unlocking the door, Avatar #1GN #7 encounters a second Cube Made of HronGN #15, identical in size to the Violet CubeGN #8. Upon entering this object, Avatar #2GN #7 triggers a dimensional transport sequence where both cubes merge under the following condition: 'The two cubes adjoin face-to-face, remaining perfectly aligned in essence while preserving their individual forms forever.'
This alignment triggers a cosmetic transformation, making the two separate objects appear as a unified entity: the exterior of each cube generates a white salt layer, mechanically similar to how oysters produce pearls, followed by an outer layer of polished stone. Through this transformation, the combined cubes function and appear as a single object shaped like a golden rectangle.
The Vehicle then activates, emitting a brilliant golden light. It executes a zigzag movement pattern, accelerating to maximum speed within seconds. Upon reaching maximum velocity, the Vehicle transcends physical boundaries, proving the It From Bit theory as it converts into pure information, folding seamlessly into the Implicate Order of the One toward the next URAIMSIA PORTAL.
Before the first electron orbited the first nucleus, there was only Ayn Soph, the Absolute Infinity. Then Ayn Soph gave birth to the One, the Monadic Matrix.
First, the ancient scholars called it the Probability Matrix, viewing it only through the cold lens of mathematics; second, they attempted to fracture It, naming Its body the 'Wave Field' and Its mind the 'Wave Function'.
What foolishness. They were blind.
They are indivisible. The Fabric of the Absolute is a living infrastructure. It is the Field that sustains the canvas of space, and simultaneously, the Algorithm that calculates destiny. Every shard of matter in the cosmos — from a mythical blade to a dying star — is nothing more than a single keystroke made by the Divine Observer upon the grand Interface of the Monad. There are no laws outside of It; It is the possibility, the probability, and the manifested matter itself.
The initiates know its true name is The Monadic Matrix, for it is not a mere calculation of chances, but
